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Morrowind alchemy
Morrowind alchemy





  1. #Morrowind alchemy how to
  2. #Morrowind alchemy mod

Interestingly enough, your Magicka is not a multiple of 3 (it's congruent to 1 modulo 3).

#Morrowind alchemy mod

It may not look it, but if you do the math and reduce the result mod 2 ^ 32 (to mimic the limits of 32-bit integers), you will get the correct result (note that it seems your Magicka is triple your Intelligence).

morrowind alchemy

Of note, your Magicka is actually 3 times your Intelligence. Normally this shouldn't happen, but since Alchemy lets you increase your attributes exponentially without limit, it is possible for your attributes to overflow, and that is what happened. This means that, if your attribute exceeds around 2 billion (the exact limit is 2^31 - 1 = 2,147,483,647), it will overflow and become negative. (One thing I am now curious about, but haven't tested does a 0 second slowfall or levitate affect falling damage if cast right before you land?)ĭtgreene: Integer overflow: The game uses 32-bit signed integers to represent your attributes. Also, duration doesn't matter for some effects, like Cure Paralysis or Almsivi Intervention, so those effects will work normally. Also, some effects actually work as 0 duration effects Restore and Damage effects will change the stat by the magnitude instantly, as will Absorbint figured attribultes (Health, Fatigue, Magicka). No duration effects: This can be achieved easily without Alchemy just create a magic item and leave the duration at its default value. If you are interested in this phenomenon, you might want to look up "two's complement". Integer overflow: The game uses 32-bit signed integers to represent your attributes. With those elementary facts out of the way, here is some more technical stuff: Second, most negative effects can be avoided simply by having 100% Resist Magic at the time you drink the potion this can be used to avoid that Drain Fatigue effect. In the later stages, this becomes less important, but if you have high Intelligence, you should have enough spell points, and high Luck will make your spells always succeed (both assuming neither stat is high enough to trigger integer overflow see below). This spell, which has a cost of 80, will drastically increase the power of any potions you make during that one second, and since you make potions while the game is paused, you can make as many potions as you want. As a result, no matter how potent their effects value appears to be, they will have no effect because of no duration.ĭuring the latter phases of the experiment both Int and Luck went negative, then back to positive, and Int finished in negative.įirst, before you make the first potion, create a spell with 8 instances of Fortify Alchemy 100 points for 1 second. When that happens, ALL potions created after that will have no duration.

morrowind alchemy

Effect duration will begin to vanish from the secondary effects.Īfter about another 10 of each potion, you'll notice that ALL effects have no duration. Keep repeating, and check the values for your creations.Įventually, after having made and consumed about 135 of each potion, the created potions will start to break. This will be the warning that things are approaching broken point.

morrowind alchemy morrowind alchemy

Repeat these steps until either your Luck or Int stat is displayed in NEGATIVE values. Make the fort int potions in a batch of 5 and quaff, then make the fort luck in a batch of 5 and quaff. You'll need ingredients for about 150 of each potion This combo will create Drain Fatigue + Fortify Luck potion. Once I had everything, time to make the potions.įortify Intelligence + Detect Animal potions For this experiment, on PC, I was using the Secret Master equipment, made available via a mod. Yesterday, as a deliberate experiment I decided to see just how badly Alchemy could be bent, and what is needed for Alchemy to actually break.įirst step is the obvious one, gather your ingredients.

#Morrowind alchemy how to

I am sure that all Morrowind players would be aware of how to exploit the Alchemical Breakthrough, whether or not you actually (ab)use it.







Morrowind alchemy